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(+1)

loved the game presentation & aesthetics, it has a really cool implementation of the concepts. I however think some friends are needlesly frustrating, like the square guy. I also initially though that the spiked friend was always chasing me,  were the only possible mechanic was to run away constantly, i had been playing for a while when i discovered that i could just stand still haha.

But anyway, i think this is a great game with a lot of potential, it just needs some tweaking on some mechanics

(+1)

Thanks for playing and thanks for the feedback! 

My intention was that each creature would be puzzle by themselves, so the player needs to carefully observe them and think about how to counter them, so maybe I need to make this clearer with the level design itself. 

I do agree that sleepy ( the square one ) is a bit too strong currently, but I really like how his mechanic makes the split his attention between his own position and sleepy's position and forces the player to use all of his tools (slow moving and queue shifting) to properly counter it.