Hi arthur740210,
I am a beginner programmer on my after-work time (I am a geologist in real life). I have had a game idea in mind for years now and it has now been 1 year since I started to learn by myself how to code my game and Android apps for work (I only learnt Python, some Java and some GML so far). For now I am using GameMaker Studio 2 but am planning on eventually moving to Unity (which is what you used for PROJECT1ON, if I am not mistaken).
Would you have or know of any tutorial I could use to code a similar game mechanic as the one you used for PROJECT1ON (the dimensional shift between 2D and 3D)? This dimensional shift is a key problem for my dream-game, that I cannot get past... Before seeing your game (by chance on youtube!), I was originally thinking about making a game in both top-down and platformer view, but this always felt very impractical (albeit retro)...
I would of course understand if you are not ok to share some of your code, and I know (from a lot of my own teaching experience at work) that making tutorials is time-consuming, so I hope you could at least share with me the general implementation concept(s), so I know where to start from and how to get there. I will likely try first in Gamemaker but this could be a good first step for me into Unity (exciting!).
Sorry for the long post, I could not find a way to send you an email directly and registered just for the purpose to post this... and sorry if my English is not perfect (I am French).
I am very excited to have finally found such a promising lead on how to create my dream-game. Thanks in advance for your time and (hopefully) for your help. And again: amazing game mechanic!