Thanks for the love and feedback!
Here are some responds and notes.
* Epilepsy warning added, thanks for the reminder.
* Gameplay : The game was initially targeted to be a 2P game, one controls spin and the other controls the timing, then the role swap would make a lot more sense.
However, it was sooooo difficult that even veteran rhythm gamers couldn't handle it.
So the timing part was removed and the role reverse was changed to "controlling the mouse" and " controlling the arrows".
* Discrete/Continuous control : This was a hard decision. Discrete turning would have more control, but intense tapping might interfere with the feeling with music.
We ended up with continuous spinning and gave a wider angle and timing detect range as compensation.
* UI and other ingame feedback : We only added the filled note when you hit one successfully, hoping to not overwhelm players, (and it already is sometimes overwhelming LOL)
Thanks again for the kind words and constructive feedback!
Tsunya2⁷2A(arthur740210)
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A Dimension Bending Puzzle Platformer, where you have Only One Plane in the 3D world. (Read the Details before playing)
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I always love a vaporwave themed game.
Game play is exciting and actually hit home in a personal way.
It reminded me of our game for 2020 GMTK that didn't make the deadline.
shoottomove try1 - YouTube
The nostalgia part aside, what a well executed and polished game.
-REDACTED-tris Manager 2012: 25th Anniversary Special Edition jam comments · Posted in -REDACTED-tris Manager 2012: 25th Anniversary Special Edition jam comments
We haven't heard of Perspective until the comments informed us. It really is a cool game.
And we didn't specifically make a jump button, if fact all four directions were applied same kind of movement, to maneuver around each side of the block.
Still a.great point, the jitter is kinda goofy, we could find a way to avoid it.