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Here are some few things I didn't like: Sometime's, attacking is not responsive, it doesn't show that I am attack. I don't know if this is lack of feedback or the attack just glitching, I really don't know when I can attack or not. The "How to Play" section, for an information dump, it's actually pretty organised. But a  "show, don't tell" approach would be more effective.

Other than that, I liked the arcade style game, it was fun to play. The music was intense, and made me going.

(+1)

Totally agree. When you have no weapon on hand, there's almost no feedback while attacking (other then the hit particles of the enemies when you hit them). I focused on the weapons' attack feeling nice, don't know if I achieved that.

I was originally going to make a tutorial scene, but I didn't give it any priority so I ended up just making whatever I could before the deadline :/ Oh well.


Thank you for your feedback! :)