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(+1)

Totally agree. When you have no weapon on hand, there's almost no feedback while attacking (other then the hit particles of the enemies when you hit them). I focused on the weapons' attack feeling nice, don't know if I achieved that.

I was originally going to make a tutorial scene, but I didn't give it any priority so I ended up just making whatever I could before the deadline :/ Oh well.


Thank you for your feedback! :)