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I managed to get a small test minigame converted to both Spectrum Next and +3 last night, but I did run into a few more issues.

First, the conversion kept failing with the error 'Word "CONVE" already defined'.  This turned out to be because I had match statements for both 'convert code' and 'read conversion'.  I tried a few synonyms (e.g. 'translate code' and 'read translation') and kept getting the same error (e.g. 'Word "TRANS" already defined'), so I'm not really sure how to avoid this other than rephrasing things and possibly having to leave out certain matches.

Secondly, quiet="true" doesn't seem to work - is that correct?  I can live with the default message appearing alongside any custom 'get' messages I've programmed, but less so with the custom message being 'you now have pen' when I've programmed it in Adventuron as 'pen : object "a pen"'.  Is there a way to get the message to display the article?  Either 'a' or 'the' would be fine.

Finally, vocabulary aliases don't seem to work - is that correct?  Not a problem if so, just wanted to check.

Thanks for the reports Dee.

1) The first issue is down to DAAD (and a lot of other 8 bit text adventure systems) only using the first 5 letters for words. I need to pre-validate this before exporting a little bit better, and document this gotcha too (which upon review I did not document).

That said, nouns and verbs should be able to overlap in the converter

For example, in excalibur, you must type:

OIL WINCH (oil is verb)

and 

GET OIL (oil is noun)

2) I'll check this out.

3) They should be working. Are they verb or noun aliases that are not working or something else?

It was a noun alias that didn't work last night.  I'll go double-check all the others this evening.  Thanks!

Ah, don't worry about point 3!  It turned out to be me forgetting to code a 'drop' rather than an alias not working.  Sorry!

Phew!

One more thing - it seems that the cant_get_message function doesn't work, is that right?

I just mapped it. Should now work when you refresh Adventuron.

Thanks for the fixes (and especially for the correct article in the default message - my not-so-inner proofreader is very relieved!).

Just to add that get_message also doesn't seem to be working.

I think that your issues (reported thus far)  should now be resolved, including the 'cant_get' message.

Press F5 to update Adventuron.