Is it just me, or is the "garbage collector" (arrest/execution) system a little... overzealous? The post-combat notifications always make it seem like there's a chance you'll find your opponents again, looking for revenge - yet nearly every single bandit winds up being arrested that very night. Hell, even characters saved from bandits almost inevitably get arrested.
It's a great idea, cutting down on save bloat, but it'd be nice if at least some characters, especially the innocents, were able to persist for a much longer time.
Oh, and speaking of executions, I still need your discord info so I can send you ideas for the "eroticized" executions we discussed a while back