Good job with the level design. The amount of time given and the level of difficulty seems reasonable. But, personally, I'm not a big fan of having too long levels in this format. I think the 30-45 seconds timeframe (level 1 and 2) works extremely well, though! It was fun replaying those levels, trying to avoid making errors in order to make it in time!
If all the levels were 45 seconds or less, I think I would have liked the game even more :)
Viewing post in Cuadrado's Trials jam comments
I think this kind of platformer suits a “short run” styled level. Most of the original ideas had them short, but with more variations. I didn’t have that much time to code the dynamic parts of the level so I decided to make the last two more interesting.
I do want to add an tutorial as well. They will act as shorter levels with quick pay offs, and give players confidence and practice for the harder ones. I’m also thinking about zooming out. I think those changes would give a better feeling of “I just need to get to the door in this room”.
It’s good to know an actual range that’s ideal - thanks for this feedback!