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(1 edit) (+2)

Thank you so much! Very possibly, I struggled with Control when I first started playing Ironsworn too, it helped me to think of it as a token I gain or lose during actions, so if an action says "Gain control" I get the token, and if it says "Lose Control" I lose, and several moves require you to have the token before you use them. Like I said, took me a little while to get it but it's a really satisfying way to model that narrative push-pull of a fight.

For the next version update on this, I'll include an example of play around Control to make sure its a little clearer, thanks for the feedback!

(+1)

Oh yeah, the token thing really clears it up! Thanks for responding - I’m really looking forward to playing with this and seeing where it goes!