Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

1. Can repair huts be used for anything? Using the repair feature doesn't seem to do anything, but it could be user error.

2. Repair huts cannot be destroyed, using the destroy tool just opens the repair hut dialog window.

3. Barracks dialog window can be clicked through to select different barracks (many dialog windows can be clicked through to the behind object). This happens frequently when you are recruiting and deploying soldiers.

4. When you have negative workers you cannot build anything (or trade anything, I think), including things that don't require workers (possibly by design, but it was really confusing until I figured it out).

5. Another example of UI being click-throughable is if your cursor is set to construct something, and you click in the build menu, you may build something on the tile behind where you clicked in the build menu.

Thank you for the great feedback! I hope you still found it enjoyable :D

1. The repair hut can be used to repair damaged tiles / buildings. If a tile has less than max health, a health bar appears over them. Using the repair tool on this tile resets the health to full.

2. This was a simple miss by me, thanks!

3. I am aware of this and am working on a fix.

4. You cannot trade anything, which is by design. This should probably be more obvious to the player though. I looked through the code and found the issue regarding not being able to build when workers are less than 0, even if no workers are required. It now works as intended and will be patched shortly. Thanks for pointing this out!

5. You cannot build through buttons, but you can build through UI panels and images. I understand this can be an issue and i will try to fix this.

Thanks again for the feedback!

(3 edits)

Oh, I did enjoy the game a lot! I was saving that for my feedback post I'm working on in your other thread.

With regard me not using the repair hut correctly, I misunderstood the use of the hut. I thought it repaired in some undefined area around the hut (if there is an area limit, it would be nice to have a visual range like the fort and watchtower). I didn't realize that repairing was used like a tool (like the destroy tool). Maybe if repairing is a big enough mechanic you could make the repair tool accessible near the destroy tool since they behave similarly. Otherwise, some kind of indicator that once you clicked repair that you had a tool active would be nice, such as adding a repair hammer to the cursor position or something like that.

One more bug I found:

1. The launcher doesn't respect windowed mode. Even when you select windowed mode, it launches in fullscreen. [edit] it was like that the first couple times I launched but now it respects windowed mode...  I wonder if it was related to me having a resolution 1920x1080 selected (which is not available in windowed mode) when I clicked the x for windowed mode. Visually, it changed the dropdown for screen resolution to 1680 by 1050, but launched in fullscreen. However I've tried reproing this and am not able to. I'll let you know if I get a repro.

I'm glad you enjoyed the game! The repair hut is still not completely finished, i will take your ideas into consideration. There is a yellow square on your mouse when the tool is active, but it can be pretty hard to see it haha.

Regarding the resolution and windowed mode, i don't really have an answer. It shouldn't be anything that's caused by my code since all that stuff is handled by the Unity Engine itself i think.