Atlantis feels like a really fitting choice for a Catlevania + water themed game, so kudos for that. Don't know where the main song is from, but it feels appropriately nautical and Castlevania-y. Took me a while to figure out stairs, and hoo boy is the gravity strong, but overall a fun experience.
Viewing post in Simon Goes to Atlantis jam comments
The songs are listed in the credits on the game page if you want to listen to them. The rest of the Castlevania ReBirth OST is great. Also the gravity being strong is because of the jumping and falling being near exact replicas of the original NES game, since I was trying to be mostly faithful to it. Thanks for playing!
I just played your game. You nailed the NES mechanics. Is there a way to get the source code. I wish to make a game but I can't nail the whip hit box mechanic and the stairs. There are a couple of things you may want to add if it does not affect the coding, Simon has a reverse jump in the original game. Essentially if you are in mid walk animation and quickly press in the opposite+up direction and jump he will do what is most likely the idea of a back flip. Other is a kneeling animation if he drops from a great height. Great work dude.