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I prefer Godot over Unity as well. It's all User Preference. All Godot needs is to catch up with the seamless cross-platform thing and it will hold just fine with jams like these.

As for me, I'm still sticking to the ol' fashioned Game Framework, even if I have to acknowledge that porting it across platforms is such a headache.

True. Using game frameworks definitely gives much more freedom. But porting is a nightmare, especially if you don't have the actual hardware that you want to port to.