That seems to be the case. I don't hate Unity, but so far I've not found any major problems with Godot. I prefer it just because it is much smaller in size. ☺️
I prefer Godot over Unity as well. It's all User Preference. All Godot needs is to catch up with the seamless cross-platform thing and it will hold just fine with jams like these.
As for me, I'm still sticking to the ol' fashioned Game Framework, even if I have to acknowledge that porting it across platforms is such a headache.