Art style is neat. It feels like you put a lot of attention to details, but it's a pity the design doesn't make them stand out as it should
The modular generation is cool, but sometimes feels unnecessary
There is a 100% guaranteed winning strategy that revolves around spamming turrets only around the house, making the Fences useless.
Game progression is too slow compared to the economy, and sometimes the monsters can bug out by spawning in groups on the same square, preventing them from moving.