it is impossible to talk with Lidia about Riffa's whereabouts when one already triggered the Blackclaw revisit quest.
the root cause is the incorrect indentation in Lidia.rpy
```
Lidia.rpy:20: if quest4 ==0:
[..]
Lidia.rpy:43: if quest4 ==1: # impossible to reach, for this if statement the variable is always 0.
```
imo the whole block is too deeply nested and error-prone. moving the checks to the menu is easier to maintain and extend.
```
l "Anything you need?"
menu:
"Riffa's whereabouts" if a_story == 7 and quest5 == 0:
jump riffa_part2
"Kyiaomi's whereabouts" if a_story == 7 and quest4 == 0:
jump bcreturn
"Back"
pov "Nope, thanks."
call screen uitest
```
(did I miss an option?)