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(1 edit) (-1)

it is impossible to talk with Lidia about Riffa's whereabouts when one already triggered the Blackclaw revisit quest.

the root cause is the incorrect indentation in Lidia.rpy

```
Lidia.rpy:20: if quest4 ==0:
[..]
Lidia.rpy:43:    if quest4 ==1: # impossible to reach, for this if statement the variable is always 0.
```

imo the whole block is too deeply nested and error-prone. moving the checks to the menu is easier to maintain and extend.

```
l "Anything you need?"
menu:
    "Riffa's whereabouts" if a_story == 7 and quest5 == 0:
        jump riffa_part2
    "Kyiaomi's whereabouts" if a_story == 7 and quest4 == 0:
        jump bcreturn
    "Back"
        pov "Nope, thanks."
        call screen uitest
```

(did I miss an option?)

Probably switched up something. Thx for pointing it out. I'll check it out later