Glad to hear that you're working on accessability features. I got this game as part of the Bundle for Racial Justice and Equality and am loving it. It's a very pretty, smooth (on my high-end PC) game with solid gameplay and plenty of cool things to find and explore.
As for accessability features, I've been thinking about the things that I find to be difficult or annoying and thought I might contribute to this thread with some suggstions:
- Subtitles are an obvious one.
- Separate audio sliders for music, background noises, sound effects (such as gunfire and enemy actions), and the voice-acting would all be good to have.
- Enemy readability, as you're alredy working on, could indeed do with some improvement. As an additional accesability option, I was wondering about having a highlight for them, probbaly in the form of a slight glow effect on them.
- An option to always show health bars on enemies could be useful. It would also double up as a way for them to stand out.
- An option to have a highly-visible base-plate under the player character would be great. Especially once you've got drones orbiting yourself, which are larger than the player, it's easy to loose track of yourself.
- An option to remove the particle effects from the foreground fog would be great. They're very visually noisy in the Waste Disposal level and harm verall readability.
- An option to remove the fore-ground fog entirely would also make the scenes much visually cleaner. This would especially help those with imperfect eyesight, myself included.
- An option to have the first-time pick-up notifications for passive items always activate, or a stat-only notification on repeat pickup. Currently it can be difficult to work out what my build actually contains.
- An option to have the first-time pick-up notifications for weapons and slotted items (the ones on 'q' and 'c' by default) always show up, or a stat-only notification on repeat pickup.
This last one isn't an accessability feature, but while I'm here:
When reaching a new waypoint. having a 'Save & Quit' or 'Continue' verification before loading would also be fantastic. It'd save having to wait for it to load a new zone only to then quit. It'd also act as a more natural break-point. You also don't make it clear that each waypoint saves the game automatically. I only found out for sure by testing it.
I hope these suggestions are useful to you, and that they include something you hadn't thought of.
Thanks for this fantastic game, and thank you for putting it in the Bundle for Racial Justice and Equality. I may never have discovered it else.