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The introduction of everything was very well done, especially in the first part. Tho at first i thought i had to shoot the rocks instead of just hitting them with the rocket. The second part was better gameplaywise imo. It was way more engaging as you really had a lot of pressure, which wasn't exactly true for the first part. Tho the way the player has to press continue to get to the next message at the bottom was kinda annoying. The text aswell as the continue button were also outside the speechbubble on my screen which made it hard to see it at first. 

The second part kinda surprised me tho it was the part of the game that was way more fun to me, as it felt like it was a little out of context. The switching of topic and theme of the game didn't feel totally right to me. 

Overall a fun experience tho. Good game :)

Thanks for the comments! The second part is supposed to be how actual pop ups feel in real life, annoying and out of place:). I thought that I fixed the text issue but I can work on that so thanks for mentioning it. Also for the very interactive parts I tried to make sure that All of the text you needed came without having to press continue. Also pressure for the first part eases with the price. Cheaper means easier but you don’t get the “good ending”. If you select the most expensive keyboard then you can’t hit a meteor with fire at all. In the others you have room for error. I appreciate all the feedback!!!