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Left Arrow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #14 | 3.143 | 3.143 |
Gameplay | #23 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Man. You were just bombarding lots of information at once. Maybe do it gradually or incorporate it into the gameplay. Also the music seems to cut off. Not a big deal, but it certainly distracts me from the game. Maybe make it seamless or add a little pause before restarting it.
On a positive not though, the way you incorporated the one key condition was unique
I am sorry about the information and the music. I am not very good at laying information out over time. I know what you are talking about with the music and as I was reading this post I thought of a possible way to fix it. Thanks for the review and for playing my game!
There was a LOT of unskippable text to get through at the start which was slow. Once I was finally in, I hit escape on the keyboard..I'll try again later
I am sorry that the text was slow. The beginning text was my method of teaching the player what to do and how to do it
I think if you could click through it, it would be fine. Everyone reads at different speeds & it can be frustrating for players when itâs too slow.
The introduction of everything was very well done, especially in the first part. Tho at first i thought i had to shoot the rocks instead of just hitting them with the rocket. The second part was better gameplaywise imo. It was way more engaging as you really had a lot of pressure, which wasn't exactly true for the first part. Tho the way the player has to press continue to get to the next message at the bottom was kinda annoying. The text aswell as the continue button were also outside the speechbubble on my screen which made it hard to see it at first.
The second part kinda surprised me tho it was the part of the game that was way more fun to me, as it felt like it was a little out of context. The switching of topic and theme of the game didn't feel totally right to me.
Overall a fun experience tho. Good game :)
Thanks for the comments! The second part is supposed to be how actual pop ups feel in real life, annoying and out of place:). I thought that I fixed the text issue but I can work on that so thanks for mentioning it. Also for the very interactive parts I tried to make sure that All of the text you needed came without having to press continue. Also pressure for the first part eases with the price. Cheaper means easier but you donât get the âgood endingâ. If you select the most expensive keyboard then you canât hit a meteor with fire at all. In the others you have room for error. I appreciate all the feedback!!!
I like the idea of clicking the keyboard for keys, game play is a little hard and confusing though
Nice game! That in game text was a little annoying by I guess it was necessary to setup the whole premise for this game. I like both the stages. I am glad that I picked a cheap keyboard đ
I enjoyed it. All the best !!!