Thanks for the comments! The second part is supposed to be how actual pop ups feel in real life, annoying and out of place:). I thought that I fixed the text issue but I can work on that so thanks for mentioning it. Also for the very interactive parts I tried to make sure that All of the text you needed came without having to press continue. Also pressure for the first part eases with the price. Cheaper means easier but you don’t get the “good ending”. If you select the most expensive keyboard then you can’t hit a meteor with fire at all. In the others you have room for error. I appreciate all the feedback!!!