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(+1)

Lovely art! From the visual aspect, I think the only thing I miss is a type of HUD for the player or just a "aim" to show direction and calculate if I'll hit/miss.

The SFX are nice as well. I liked the feedback of hitting a donut and missing it, this made me understand if I was doing good or not.

I'd make the controls a bit more fluid, I don't know if it's the camera, but it takes a while (friction, maybe?) to start moving into a direction.

Good job delivering it!

Thanks for the feedback! I did think of having some sort of display showing the centre of the screen but I never got to doing it. The controls are literally add force and rigid body drag, meaning that it takes some time to start and some time to get going :P