Lovely art! From the visual aspect, I think the only thing I miss is a type of HUD for the player or just a "aim" to show direction and calculate if I'll hit/miss.
The SFX are nice as well. I liked the feedback of hitting a donut and missing it, this made me understand if I was doing good or not.
I'd make the controls a bit more fluid, I don't know if it's the camera, but it takes a while (friction, maybe?) to start moving into a direction.
Good job delivering it!