Thanks for playing. I am aware of all of these bugs yeah, but thanks for the feedback anyways
Mr. Minticuz
Creator of
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Thanks for the encouragement! Submitting a game (for me) isn't too hard or too big of a problem, it's actually finishing the game that is hard. You can see my other projects that I have submitted, they are pretty much all of them complete and playable, apart from this one.
So yeah, I'm still glad I submitted something at least :)
Thank you so much for your comment! It made my day ;)
Thank you so much for the encouragement, I really needed it.
I really did learn a very big amount of things during this game jam and so many things about Godot that I would've never even thought about (as well as a whole bunch of frustrating things that i still haven't figured out how to do because apparently I'm a small brain with some things).
I also completely learnt how to model things in blender completely from scratch for the first time in my life which is actually pretty crazy to think about.
It was a really far stretched project, even for my knowledge that I had already known to make in something like Unity, but the idea was there. (And it's true, it's basically a AAA game that I just tried to make from scratch in 9 days completely on my own)
Thanks for the encouragement once again and I hope you have a very nice day :)
Hey that's cool! Thank you for the feedback though, but I kinda had the idea that someone might have a similar thought about this theme. I don't usually end up having the project flop this badly and I usually have the game completed for the submission, but because I didn't start my project with gameplay, I never got to gameplay.
What's the lesson then? Start your project with gameplay and minimal graphics because you can always add graphics later.
I even made an animation for the massive house extention that I never got to implement (as well as about 35% of other art stuff that I created)
Thank you for the feedback! That is a definite problem. Many people have said that it would be great to have a restart level option. I guessI just kinda hoped people would use the rewind mechanic more often so that you don't actually have to spend any more than 30 seconds in any given level, but a restart option would definitely be useful, that's for sure.
Thanks for the feedback again
Thank you for this very elaborated feedback!
I have learnt a lot from different places on how to make sure the player knows exactly what to do withought having to tell them what to do since the player can clearly figure it out themselves. Very very useful bit of knowledge that I have learnt to use in my games.
Some people have said that the rewind is a little slow, so if I were to complete this game (who knows, maybe I would have the time to do so, but with the possibility of Uni and all sorts of other things happening, it might seem unlikely), then I would definitely take this option into consideration.
This kind of problem is something I did not forsee. That is a very much valid solution to this problem, thank you for this suggestion.
The lava sending you backwards in time can be counteracted by manually rewinding and stopping the rewind, which I agree myself, a badly designed feature. Since I didn't think it would cause that much of a problem I just kept it as it is, but giving the player the option to rewind back to the point where the person was alive is very neat indeed. Thank you very much for that!
Thank you very much for the feedback once again :)