I don't know if it's ok for me to keep post bug reports here? Just found another one. Fighting a random werewolf, used seduce, error occured. I'll paste the first half of traceback here. Sorry for all these long folded comments, making this page hard to read.
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While running game code:
File "game/script.rpy", line 1230, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 72, in script call
call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 61, in script call
call scene_battle_setup pass (_en = _enemy,_pc_ambush = True) from _call_scene_battle_setup_2
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 52, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop