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(+1)

I don't know if it's ok for me to keep post bug reports here? Just found another one. Fighting a random werewolf, used seduce, error occured. I'll paste the first half of traceback here. Sorry for all these long folded comments, making this page hard to read.

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While running game code:
  File "game/script.rpy", line 1230, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 72, in script call
    call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 61, in script call
    call scene_battle_setup pass (_en = _enemy,_pc_ambush = True) from _call_scene_battle_setup_2
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 25, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 52, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1568, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop

(+1)

It's totally fine. I'll just go through and delete the error logs once I get the bugs sorted. I really appreciate the help. I knew this build was going to be pretty unstable when I posted it. These error logs have helped a ton. I think I've got all of them ironed out now. This battle one took a hot minute for me to figure out but I think I found the cause.

You can probably get away with just posting the last couple lines of the error logs going forward though. All the earlier stuff is just kind nonsense because of the way Renpy traces it's errors.

Ah sorry. The traceback was too long so I have to cut it in half, then I forgot to post the second half which was useful......

Found another error. It occured when I try to rest in combat to recover my stamina. By the way is player not getting stamina recovered from rest in saveroom intended? Kinda weird if you can only rest during combat to recover your stamina?

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  File "game/encounter_forest.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 1349, in script call
    call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
  File "game/script.rpy", line 1515, in script
    $ _tsk = rest(pc,enemy,0,0)
  File "game/script.rpy", line 1515, in <module>
    $ _tsk = rest(pc,enemy,0,0)
  File "game/skills.rpy", line 415, in rest
    _dmg = purpleDice.roll()[0]
NameError: global name 'purpleDice' is not defined

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