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Really interesting idea, but unfortunately I don't think it succeeds when put into practice. Having the player both jump and move to avoid guitars on one side of the screen whilst also looking at and pressing keys to match arrows on another side of the screen is an overload of information that could be made better. I think there are better ways of merging the platformer and rhythm genres together (like Crypt of the Necrodancer). I also don't see the theme present in this one. But nevertheless I did have fun playing this.