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(+1)

1.164 (No Masters)
- Controller options now show you a button mapping suggestion - Game now defaults to completely unbound buttons/axis when first running the game, should make it more clear that you need to rebind these differently depending on your controller model
- Camera now trails ahead slightly more snappy while boosting
- Improved z-layering on smoke clouds
- Fixed a problem arising from how initial prop collisions calculated damage based on all forces affecting the player
- Collision damage with props based on speed increases more linearly and predictably now
- Fixed prop collision damage float text appearing as two separate texts on initial collision
- Hyper Hot Combat Processing (the most innovative item you picked up in years) now overwrites UI text color to improve readability
- Fixed pretty dumb bug causing player shield to overcharge whenever it charges to full
- Fixed Fur MK1 not receiving active items correctly after launch
- Fixed laser sniper choppers not canceling their beam attack when wrapping around the zone to the left
- Fixed intermission x3 boost prompt not being shown when mouse aim is enabled
- Fixed nuke base elite attachments on rocks not wrapping around correctly