Hi,
1) I am running on 64-bit windows.
2) I might have find it, not sure, I'll paste it bellow here.
Initialize engine version: 2017.4.8f1 (5ab7f4878ef1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)
Vendor: NVIDIA
VRAM: 8079 MB
Driver: 26.21.14.4575
FMOD failed to initialize the output device, attempting to initialize the null output.
(Filename: Line: 1245)
Begin MonoManager ReloadAssembly
- Completed reload, in 0.026 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.554300 ms
Singleton of type LaundryBear.ManagerLocator is being created
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SceneManager: True
SaveManager: False
Music: False
DemoManager: False
OverlayManager: False
DateManager: False
AnalyticsManager: False
PlatformManager: False
OrientationManager: False
SteamManager: False
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FMOD Studio: Creating runtime system instance
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SystemNotInitializedException: FMOD Studio initialization failed : Calling initialize : ERR_OUTPUT_INIT : Error initializing output device.
at FMODUnity.RuntimeManager.CheckInitResult (RESULT result, System.String cause) [0x00000] in <filename unknown>:0
at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x00000] in <filename unknown>:0
at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
SceneManager: True
SaveManager: True
Music: False
DemoManager: False
OverlayManager: False
DateManager: False
AnalyticsManager: False
PlatformManager: False
OrientationManager: False
SteamManager: False
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 6 worker threads for Enlighten.
Thread -> id: 39a4 -> priority: 1
Thread -> id: 17ac -> priority: 1
Thread -> id: 2d74 -> priority: 1
Thread -> id: 2988 -> priority: 1
Thread -> id: b1c -> priority: 1
Thread -> id: 13c4 -> priority: 1
3) Yes I have both a speaker and a USB mic, I tried the game with both unplugged and received the same problem.
4) I've tried it with and without steam running and same result both times.
5) I could not find any save data.