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Anything Helltaker gets my attention and this was a pretty fun and challenging game!

It was a little frustrating how picking the wrong choice in a conversation would send you back to the start of the game, but it only happens twice so it's not a big deal. Also I don't know if I'm the only one who thought this, but being restricted to grid movement while the final boss' projectiles aren't is a little annoying as it can be hard to dodge certain bullets. 

But that being said, I really enjoyed the Hakkero mechanic, it really helped set this game apart from Helltaker, and added a new layer of planning and thinking. The cutscene art is pretty good too!

thanks for playing! making the puzzles with the hakkero was 100% the most fun so im glad it was cool to play. boss was kinda thrown together and i kinda wish i at least put a grid down on the map so you could easily tell where things were, but jam time limits, ya know?