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Bakaretsu

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A member registered Jan 10, 2018 · View creator page →

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Good stuff! I really enjoyed the trick system as a way to gain speed! Maybe a minimap or a way to preview gaps would've been useful, as I found myself undershooting or overshooting some jumps. Overall, a fun time! 

Thank you for the review! 

The gameplay loop is pretty sweet! Although I think the map would be more fun to run around in if it was a loop and I didn't have to hit dead ends. But overall the platforming is nice, and there's a certain charm to the collectathon objective!  

Pretty cute and simple game! Love the big collab between all the artists! 

Thanks for playing! Yeah, the clipping into terrain is a bug we're aware of, and we're hoping to get that fixed in a post-jam build! 

dash and  ride or  die

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This was pretty fun, and the story was ridiculously cute as well! I also liked all the extra unlockable movement options, like the gliding and super jump!

I don't know if this was in the game and I just missed it, but something like a magnet powerup would be really cool, to help players suck up those barely out of reach coins.

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I really liked the music tracks changing depending on the character, though I spent most of the game playing as Marisa, spamming the attack that automatically homed in on the enemies so it was a little bit too easy for my tastes. But overall, cool concept!

Initially, we were planning on stages with randomized level designs, but that was replaced with one static stage in the last 40 ish hours, so yeah, the stage could use some polish to allow for the player to take full advantage of dashing and going fast. Thanks for the feedback Kuranto!

Thanks! Yeah, we were totally strapped for time, so some UI designs were scrapped in favour of working on the controls and polish. We put a ton of time into those, so I'm glad to hear that the "game feel" is on point!

The art really helped sell the story, which made me very sad that I accidentally skipped the cutscenes after the boss because I was spamming the attack button. But overall, it's a very charming game and I had a lot of fun with it!

I have a soft spot for turn based puzzles games (cough helltaker), so this was a nice surprise! There's something about doing puzzles to soft jazz that's very soothing, and the art is nice too! The level design helped sell the main mechanic well, and it honestly made me wish this game was a little longer lol

This was a really cool twist on the bullet hell formula, It really reminded me of Ikaruga! The art and music was also super charming, and I definitely made it a lot more difficult on myself by forgetting about the focus button lmaoo

Pretty cool looking game, after falling from the bells for the 50th time, I had to resign :')

This is a nice vn, the art is very cute! Also Satori is a mood

Anything Helltaker gets my attention and this was a pretty fun and challenging game!

It was a little frustrating how picking the wrong choice in a conversation would send you back to the start of the game, but it only happens twice so it's not a big deal. Also I don't know if I'm the only one who thought this, but being restricted to grid movement while the final boss' projectiles aren't is a little annoying as it can be hard to dodge certain bullets. 

But that being said, I really enjoyed the Hakkero mechanic, it really helped set this game apart from Helltaker, and added a new layer of planning and thinking. The cutscene art is pretty good too!

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Really fun game, gave me flashbacks to when I was 6 and champion of "don't let the balloon touch the floor".

this triggered painful flashbacks of talking to my crush in high school

Player 2: *tips fedora*

Funny writing, good gameplay, and cool character portaits. It's really cool having to plan around efficiently using your bullets. My only real complaint are the overworld sprites, especially the tiles. It's what you're looking at for most of the game, and using (what I presume to be) RPG Maker tiles that don't really fit in with the spectacular artwork and design of the rest of the game hurts it a bit. This definitely held my attention the longest though. 

Myon controls like a car. I love it.

There are certain stages that are catered towards specific characters though, so it can sometimes feel like a trial and error guessing game until you match the correct character to the right stage. Also would've been cool to see colored portraits during character selection. Overall, pretty good, and a nice spin on Touhou's mechanics. 

I remember when the title music sounded like an atomic bomb going off in the distance. Very solid game otherwise though.

Great game, probably would've benefited from a turn-based system though.

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Honestly, I am a big sucker for seeing the little 2hus running around in the town doing their own thing, it's super cute and reminds me of a bit of The Sims. Also really admire how you guys went for an online game, that couldn't have been easy to code.

I said it was touhou pool when I first saw it and I was so right.  Good game

Very cute game, love the micromanagement!