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Thanks! :-)

I thought a lot about health regen, but I couldn't think of a way that would work well with the game mechanics and lore. Like, can only the hero pick up health items? If so, that's kind of counter to the lore of a revolution: we're all in this together. If the monsters can pick them up too, that sounds pretty chaotic. I thought about maybe a room with a health regen fountain that would heal everyone? Or maybe your character is an "orc shaman" (unlike the others) and you can use a heal spell on yourself or any of the others (maybe with mana you pick up)? In the end, I just decided to skip it all together: this is such a short experience, maybe preserving your health could just be part of the challenge.

Heh. I honestly felt myself instinctively going to the fountains to try to see if they healed me. XD