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Geekz Anonymous

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A member registered Jun 10, 2020 · View creator page →

Creator of

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Thanks for playing!

It's a resolution issue. I programmed it for 1080 which means the animation to make the UI go off-screen did not move far enough for higher resolutions.

Sorry. :(

Thank you so much! Resolution testing is definitely something I'll need to do in the future!

Great tip! Thank you!

Ah. That would be why. I'm not sure how to go about testing other resolutions since I don't have a high-end monitor, myself. Sorry about that, but thanks again!

Thanks for playing!! Sound seems to have been the biggest complaint due to volume. Next time I'll be sure to add a volume bar. As for the UI blocking the character, what resolution do you play at? I noticed the UI giving me some trouble on different resolutions which I wasn't able to properly test.

Thank you so much! We were originally going to have a dialogue box, but couldn't implement it due to time constraints so we had Mimi the Mimic use chat bubbles. I was trying to work on dropped frames which were largely due to overlapping collisions/areas/bodies that I didn't have time to clean up.

Thank you so much for playing!!

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Best comment! <3

Thank you so much for playing!! Sound was added the last day so I didn't have time to add the sliders. XD

Very Prince of Persia feel. I absolutely loved the trail texture effects. Kudos!!

I'm getting Home Depot flashbacks. Kudos!!

Thank you so much for playing!

Nice fluid animations!! Gave me PaperBoy vibs!

The shield was my favorite. :D

I absolutely loved this game. My intent tonight was to play about 10 games for about 10 minutes each. However, after 4 games, I found yours and ended up spending 2 hours on it! Outstanding job. I was able to forge the Ceremonial Sword and every other item (I think) in the game. With some music and the ability to sort your menus/nodes, this would be an idle game I would gladly pay for! Kudos!

I love you. <3

AWWooooOOoOOooOooooo! My spouse is looking at me funny.

RED DOTS! I click dem. I get gold. I get gold. I click dem. :D

I spent way too long on the Godot Logo... XD

I found myself pleasantly thinking "THIS ISN'T EVEN MY FINAL FORM"! Kudos!

Okay, so the tutorial took me a couple tries and I think I bugged a bit, but once I got past the tutorial and onto the "Penny" level, I found myself smiling the whole time! Great job! It's not without some bugs, but I can tell some love went into the development and you thought outside of the box for the Forge theme. Kudos!

Well done!!

Very nice! I could see this being a very addictive little mini game! I love the game loop!!

Thanks for playing! We weren't able to implement anything after the Yorker Dialogue. We may have bit off more than we could chew this time around. The art was done by my lovely spouse, Kazvery, all during the jam. It would be a shame to let that art go to waste so we are definitely polishing it and will likely update it once it's unlocked.

Thank you so much! <3

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Did you try to bring up the menu and hit "Load Checkpoint"? Also, sometimes you have to hit the menu button twice in order to bring it up. A bug that I ran into that I couldn't fix for the life of me. In any case, thank you so much for playing!

Thank you so much for your kind words! Can you elaborate a little on the bugs? When the player didn't load back after death, what happened? Did you hit the control options and "Load Checkpoint"? I know I was having an issue with having the button for the menu to have to pressed twice in order for it to pop up. As far as the not dying in lava, when this happened were you previously hit by an attack? There is a cooldown after taking damage where you have iframes making you invulnerable to attacks, including lava. In any case, thanks again for giving it a try!

Thank you so much for playing!

Thank you so much! <3

Thank you so much for playing! I love how the flamethrower came out too. :D

Thought as much, its code got very convoluted and forced me to seek out how to do State Machines which I plan on implementing in the future. Not sure if I'll be able to untangle the mess that is its code though. Thanks again for playing!

Thank you so much! Just out of curiousity, was the mob that spazzed out the one with the scythe like blades? I've been having some issues with that one.

Yeah, I noticed that the mouse was pretty finicky with the mouse changes and wasn't sure how to remedy the issue so I figured having the alternative W/S would be helpful. Thanks for the feedback and thanks for playing!

Thank you so much! Are you able to share specifically what took a bit to get used to?

Thank you so much! Some of the walls are able to be shot through, but some are not. I appreciate the compliments on the art! My wife worked very hard on them. :3

Yes, after you fall off the table, you are met with the shadows of two dogs sniffing a broken miniature figure. This implies he was a mini the whole time. The next scene shows him standing next to a glue bottle implying the owner put him back together. :D

All good! Your post also made me realize that there is very little reason not to run so I just reuploaded the files and made it so run is now the default instead of walk and you can now shift to walk instead. Tested it and it actually feels a lot better. Thanks for playing!

Oh wow, I just looked up Iji and they do look very similar! Interesting. Thanks for playing!