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I don't have a lot to add to what others already said. The game is very pretty and original, great job on the dialogue system. I enjoyed the witty writing the most, the simple gameplay served it well I think. Sound design also did a good job setting the atmosphere.

Pixel art portraits look amazing! The only consideration I have on the graphics is that tilesets are often a bit high on contrast (probably just a matter of taste) and NPC rats being half the pixel size look a bit off.

Congratulations to the whole team, very good entry. Well done!

Nitpicking time: there was a rogue '\n' left somewhere but I forgot to take a screenshot (I think it was in one of cheese or baguette rat dialogues).

(+1)

Thanks for your lovely comments. And the dialog-system was (technically) also something I was proud off. It worked out as intended, the writer could easily just fill in JSON-files and the branching and conditional dialogs worked.

But yeah - due to time constraints we could actually only put in the dialogs just before submitting, so some texts were too long or had some line-break characters in them. I noticed them as well ... but it was past the deadline, so wasn't allowed to fix it anymore :D

BTW, the NPCs being half the size was probably a mistake of my side. I think the pixel arts did made them the right size, but I guess I scaled them at some point and didn't notice until it was too late (after submission) :(