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(2 edits)

I managed to get the game running on another computer and I enjoyed it very well, congrats !

Here's the log I have on my old computer :

Creating WebGL 2.0 context. UnityLoader.js:4:11179
Renderer: Mozilla
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Vendor:   Mozilla
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Version:  OpenGL ES 3.0 (WebGL 2.0)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
GLES:     3
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
 EXT_color_buffer_float GL_EXT_color_buffer_float EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear OVR_multiview2 GL_OVR_multiview2 WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level  <OpenGL ES 3.0> ; Context handle 21004384
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
UnloadTime: 2.000000 ms
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:100914
Input Manager initialize...
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(94) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(94) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(94) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(68) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(68) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(68) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(159) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(159) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(159) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(123) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(123) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(123) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(114) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(114) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(114) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
WebGL warning: drawElementsInstanced: Tex image TEXTURE_2D level 0 is incurring lazy initialization. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:264995
RenderingCommandBuffer: invalid pass index 2 in DrawMesh (Filename:  Line: 0)