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KerDelos

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A member registered Mar 25, 2014 · View creator page →

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Recently discovered the Belonging Outside Belonging system and I love it ! Going Rogue sounds fantastic and I can't wait to play it !

I was however taken by surprise to discover I need Galactic 2E to play it. I mean, this page does mention it was originally designed as an expansion and several other phrases do mention what it adds to Galactic 2E but since it's also referred once as a "34-page game that can be played as a one-shot" and everywhere else as a "game" I was lead to think that the first edition was an expansion but the second one was its own game.

There's however no ambiguity in the game's pdf because it's clearly stated that "going rogue is an expansion for 2-5 players which extends on riley rethal’s galactic 2e" and "going rogue makes significant use of the base game, and it is necessary for at least one player to familiarize themselves with that system before playing this expansion".

It's not that big of deal for me as I was already contemplating buying Galactic 2E but I'd suggest adding this kind of clarity to this page to avoid anyone getting the wrong impression.

Hello :)
Merci pour la vidéo, c'est super chouette de voir quelqu'un jouer au jeu comme ça !

Nice relaxing game ! Sometimes it was a bit hard to predict how everything would behave together but it wasn't too hard to solve the puzzles either. Having the same button reset and launch the curling ball would have been nice. Everything was well made. Congrats ! :)

I love the concept and well done making a solid sled from some drawing. The art style is nice ! The game was really hard though. At first i couldn't get pas the first slope because i hadn't understood what were the thrusters on the left. Watching some comments i understood but even with that I didn't managed to get pas level two. A bit more user experience polish might be needed but congrats anyway :)

Nice game, I liked the theme and the graphics although the game toggled itself in fullscreen mode when I launched it. This made all the art a little bit blurry, i would have preferred to play it in a window mode. The puzzles were interesting (i got till the 7th) but sometimes the difficulty came more from the number of penguins and the combinatorial complexity than something i had to understand about the game. Good job overall :)

(2 edits)

I managed to get the game running on another computer and I enjoyed it very well, congrats !

Here's the log I have on my old computer :

Creating WebGL 2.0 context. UnityLoader.js:4:11179
Renderer: Mozilla
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Vendor:   Mozilla
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Version:  OpenGL ES 3.0 (WebGL 2.0)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
GLES:     3
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
 EXT_color_buffer_float GL_EXT_color_buffer_float EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear OVR_multiview2 GL_OVR_multiview2 WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level  <OpenGL ES 3.0> ; Context handle 21004384
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
UnloadTime: 2.000000 ms
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:100914
Input Manager initialize...
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(94) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(94) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(94) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(68) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(68) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(68) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(159) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(159) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(159) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(123) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(123) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(123) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(114) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(114) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(114) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
WebGL warning: drawElementsInstanced: Tex image TEXTURE_2D level 0 is incurring lazy initialization. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:264995
RenderingCommandBuffer: invalid pass index 2 in DrawMesh (Filename:  Line: 0)

I love ui games like that ! (a funny thing is at first I was like, "why is this a slider ? why is there so many sliders ? and then i remembered the jam theme ahah) I got stuck on the 'low on fuel' error though :/

I managed to complete all the levels except the number 4. The puzzles are interesting and the game well made, congrats ! Would have love a button to restart the level without having to open up the menu and click on the button though.

I managed to complete all the levels except the number 4. The puzzles are interesting and the game well made, congrats ! Would have love a button to restart the level without having to open up the menu and click on the button though.

For some reason nothing appears when I load the level. I mean i can still see the ui and control the game but i can't see anything. there seems to be a few errors in the console but it may be linked to some unsupported graphic options on my old computer. tell me if your need them :)

Yes, the mechanics clearly needs more feedback ahah. Thank you for playing :)

Thank you for your feedback :) Indeed we did not had the time to add the proper feedback regarding how the snow moves which makes it a bit hard to understand sometimes, sorry about that !

Thank you for playing :) What browser were you trying the game with before Chrome ? yes, how the snow moves clearly needs more feedback :/ 

Sorry to hear that :/ I'd suggest trying with another web browser like firefox but I don't know if it'll work.

Thank you :) Well there's not much to credit since we made everything from scratch and put our names on the main menu but if you think of something else we should have put in the credits, let us know !

Sorry to hear that :/ What browser are you using ?

I love the concept !! At first i though that it was mandatory to click on the ball but actually no and that's a good thing. Great job ! Also i like the music !

Amazing what can be done with only two colors ! Sometimes it gets a bit hard to understand what's in front of me and where I'm shooting at though. Maybe making the bullets a little bit bigger would help. Great Game overall !

Everything is really polished, I love the atmosphere and the puzzles are challenging ! Amazing job !

The black hole is looking great ! I would have loved a bit of audio. Sometimes the collisions around the exit made it quite hard to escape but good job overall.

I love the planet shaders ! Sometimes smaller planets seemed to avoid me, i don't know if you added IA to other planets but it was really enjoyable  even if I would have loved controls with a little less inertia ! Great job !

(1 edit)

Had a bit of trouble with the camera and the wasd binding ( I have an azerty keyboard :p) but i managed to fall 2000m ! Good job ! I particularly like the wormhole shader !

204 holes ! Once I tried to go faster the game got quite challenging. I would have liked to have a bit more information about the next holes and not just the next one. The UI is also nice and self explanatory ! Good job overall !