Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

TiltView game page

Puzzle game made for Puzzle Jam II (8 Bits to Infinity)
Submitted by dancar — 22 hours, 20 minutes before the deadline
Add to collection

Play game

Tilt's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#33.7503.750
Technical Implementation#33.7503.750
Graphics/Animation#43.5003.500
Theme/Limitation#53.8333.833
Overall#63.5003.500
Music/Sound#122.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

I have read and understand all of the rules on the jam page, and verify we have followed them (type YES)
yes

How many members were on your team?
1

Which parts did you make BEFORE the jam or used from an external source?
I used unity assets like TextMeshPro, Cinemachine and DoTween

Did you do any challenges? If so, list them here.
no

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

For some reason nothing appears when I load the level. I mean i can still see the ui and control the game but i can't see anything. there seems to be a few errors in the console but it may be linked to some unsupported graphic options on my old computer. tell me if your need them :)

Developer

Strange... I would really appreciate the error logs!

Submitted (2 edits)

I managed to get the game running on another computer and I enjoyed it very well, congrats !

Here's the log I have on my old computer :

Creating WebGL 2.0 context. UnityLoader.js:4:11179
Renderer: Mozilla
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Vendor:   Mozilla
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Version:  OpenGL ES 3.0 (WebGL 2.0)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
GLES:     3
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
 EXT_color_buffer_float GL_EXT_color_buffer_float EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear OVR_multiview2 GL_OVR_multiview2 WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level  <OpenGL ES 3.0> ; Context handle 21004384
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
UnloadTime: 2.000000 ms
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:100914
Input Manager initialize...
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(94) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(94) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(94) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(68) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(68) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(68) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(159) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(159) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(159) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(123) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(123) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(123) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
0(114) : error C7532: global function uintBitsToFloat requires "#version 330" or later
0(114) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
0(114) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057
WebGL warning: drawElementsInstanced: Tex image TEXTURE_2D level 0 is incurring lazy initialization. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:264995
RenderingCommandBuffer: invalid pass index 2 in DrawMesh (Filename:  Line: 0)
Submitted

There were some good puzzles in this and the difficulty increased at a good rate.  If you ever expand on this game, maybe include some puzzles that make the camera switching more necessary.

Submitted(+1)

this is a good game, i was able to play it now

Submitted

it looked good but i couldn't play it, the music was playing but it wouldn't let me press the play button, i was using the browser because i am on a mac

Developer(+1)

Sorry to hear that. I have experienced similar issues on Chrome on Ubuntu. Maybe you could try it in another browser? I think Chrome should be the best supported, but i don't really know...
 I will see if I can provide a downloadable mac build!

Submitted(+1)

thanks, i am using chrome but i'll try in safari

Submitted

Very nice! Beautiful game. Tutorial would be useful, as well as level select. I did not find any credits in the game, though.

Developer

Thanks for playing! The levelselection and credits are both available from the main menu. You can access it anytime by pressning Escape key (you might have to exit fullscreen first if you're playing in browser) 

Submitted(+1)

Another unique twist to slide puzzles. This was really fun! Got challenging quickly. I liked it alot!

Submitted(+1)

Nice little puzzle game. The blocks with goals on top of them/3D aspects of it really make this feel distinct from other box slidey puzzle game.