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Thanks! These are all great idea! Most I plan to implement. The weather idea is good with the rain types.

Also I am glad you get the humor grim vibe. I haven't worked much on it but that is the vibe I am going for. Fallout 1 and 2 are my favorite games so I've modeled the style off that.

I need to get back into quest writing. I've been busy with work and doing the upgrade system. I (or someone) should make a thread where people can make stories and I could add them as side quest or something. That would be something I'd totally be down with.

Being a HUGE fan of the Fallout series myself, I understand why you would want to model your game after the first two. In my opinion, Fallout 1 has the best main quest in the whole series. But in my experience, every Fallout game focuses on being very serious and dark and it mainly focuses on the player having to make hard and conscience decisions that affects the very morality of the player. In my opinion, what makes your game stand out (if someone were to compare) is the humor offered by the world and its characters. Especially characters like E.D.D.I.E. or the Mayor who makes do with what they have instead of feeling all sad and grim about the state of the world. Currently, with the game as it is, is feels similar to "Adventure Time" (LOVE THAT!)

Few more things I forgot to add last time (will be brief this time),

-Multi story buildings (because why not? you cold also add roofs too)

-Travel encounters (be it a simple gang of raiders that happens to cross your path or more interesting encounters like a a blooming tree in the middle of the desert that catches your eye and when you try to cut it down, it turns out to be a big camouflaged mutant!!)

-Terrain buffs (like when you are in travel mode, there would be random events that'll course the player to loos/gain supplies - this could be done in the same way text-based quests work).

-Gore (I don't generally encourage this, but it seem s that this can use a little a bit of red and if done right, this can help to humanize enemy NPCs and add to the grim factor).

Couple of fan questions (feel free to ignore :-D),

- Why did you opted to tie in this game with the superfluous universe? (I mean its nice and this game makes for a good fit for the superfluous universe, but it did seem that by adding this to that universe, Sand somewhat lost the chance to present it's own lore-only my opinion).

- What are Ink people (Aliens???) & are they fluid or solid creatures?

" thread where people can make stories" I'll do that (hopeful that everyone would be interested to have their stories told)!!

(+1)

- Why did you opted to tie in this game with the superfluous universe?

My idea is to make a trilogy based on this universe. I love things that have a cohesive universe. I also feel like because of the time jump I can add really anything I want into the game without having to be shoehorned into anything the previous game had. 1000 years in the future on a mutated planet, what can't you make? I've never really felt confined by it. I have had the entire trilogy story arc in my head from the start though. That being said E.D.I.E is from the previous game (which was my favorite character to write), the apocalyptic earth as well. At the end of The Superfluous you make a choice. I had to choose one to continue the story from; destroyed world seemed funner than utopia :)

- What are Ink people (Aliens???) & are they fluid or solid creatures?

I could tell you, but it would be fairly spoilery. They are fluid so you'll see them explode on death or kind of morph and come out of the ground. They are the reason for the skeletons and all the weird things that are going to happen. You'll found out through the story what they are and how they came about. I am actually not sure if I ever posted images of them. I probably should one day :)

- Gore

Yeah I think I had it at one point, but I am usually not a fan of it myself either. I have small kids that watch me develop at home :) I'll probably add it in as an option.

-Travel encounters

Yep planned

-Multi story buildings

My thought is actually to go down instead of up, but why not both?

-Terrain buffs

Humm... yeah that is something to think of. I'll add it to me think-about list :

NOT THE KIDS