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(1 edit)
Very nice for a first pico-8 game, couldn't find any bugs, enjoyed the variety of gear and enemies along with the general simple yet consistent and effective aesthetic. Something that might be worth improving is that while I appreciate a true dungeon crawl experience being a bit grueling I was often concerned about my time, I found having to wait after almost every room to 'rest' to be too long, along with how long it would take to find the stairs to the next level. Considering there's 16 levels and it took me about 20 minutes to get to the third level, I don't think I'l be resetting my progress and playing again until the game's pacing is sped up by around twice of what it is now. Good job finishing your first pico-8 game! If you'd like to talk with my more about this I'm at twitter @illMadeCoder.

Thanks for the feedback. You do actually gain 1 HP per 20 turns so if you keep moving you will also heal. The rest mechanic was more so you can wait for enemies to come to you; the healing was more of a bonus and I didn't want it to be abused as it would make things a bit too easy. Thanks for checking it out!

Right, but even if you don't 'want it to be abused' it will be. The cost trade off of me spending 3 minutes resting or moving around randomly to heal vs the 20+ minutes it would take to get back to that point in the game if I hadn't done that is too obvious in one side of the scale.

Oh yeah I definitely get that it will be abused and why. This is why so many RLs have a hunger clock haha. 

Hi! Haven't played yet. In the old CASTLE OF THE WINDS, there was a similar mechanic where you could rest to full health, but every X turns new enemies would spawn at either staircase, and often get a free attack on you because you were sleeping or something. Thats could be some kind of clock that does'nt require to add more stuff.

Oh yeah, that's a good idea. Thanks!