Beautiful game and great atmosphere! I thought about if it would be a good idea to take the box mechanic out of the game, just to make it more clear, that this is not a puzzle game but wants to tell a story. I realised, that you wanted to integrate the boxes in the story aswell to make clear this slime feels weak and can't make it alone (because he can push the first boxes but not the next ones), but that was not really clear. I think by my choose of words you can guess that I think a good game focuses on one or a few aspects but clearly differentiates from others - at least if it's a game which should be rated and recommended well :)
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Thank Lpjton! ^^
about the boxes, you got the idea, but I totally agree with you that it wasn't very clear. to tell you the truth what I think most breaks the idea of him being weaker is the sequence of jumps he does after the picnic scene, if we had more time we probably would have changed that.
thanks again for the feedback and for playing. :)