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Cities, like dreams, are made of desires and fears, even if the thread of their discourse is secret, their rules are absurd, their perspectives deceitful, and everything conceals something else.

Found while browsing the book again.
I'm currently looking for concepts to develop into a card game. I have several starting points, which more or less developed already.
The most inspirational city for me this far has been Zirma :)

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Thinking about cities and their absurd rules, I am reminded of a nickname for Industrial Revolution-era London: The Great Wen.
A wen is a cyst, a tumor. The expression was used to mean that the city's growth was unforeseeable, unruly and out of control (as well as ugly, of course). There's a tabletop game, Itras By, which is all about a city with surrealist inspirations, and one of the many interesting tidbits in the 400-page-long book is about "structural cancer": walls and windows and alleys appearing where there should be none, like an illness of the city.
I'd like to see a game focused on these concepts.

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Very interesting ! i might consider using this idea in the tile placing game i'm focusing on right now :) thanks for the idea