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I didn't like the fact that you couldn't control the character well while jumping. Since the level you made had some precise platforming and made you restart the level upon failure it was frustrating to have to figure out exactly how far the jump + right input made the character go for every jump. Jumping straight up feels really bad when its difficult to move left or right because there is no jump in between fully going to the left or right, and just going straight up. I hope that makes sense.

I don't think leaning into the theme is a bad idea and I thought it was charming.

Yeah I made it like this to add an extra difficulty level. While you are in air you must keep clicking on A and D to see a result. That gives an extra layer that while you are in air you have to think how many times you have to click on A or D. Thanks for your feedback! one last question: did you manage to complete the level?

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I see. I didn't completely understand that when I first played. I gave it another shot today and got to about the section with the moving platform but I kept sliding off it because I wasn't skilled enough to clear that section.