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I'll add to this that I like what it is , the music is there and the style is right (though everything is aggressively brown, complete opposite to its inspiration). The tutorial is very barebones compared to how complicated the trick system is and the spraying mechanic. There aren't really enough elements to play with to fully grasp the controls. I couldn't get any speed on the half pipe.

I didn't get why the intro cutscene required pressing A so much.

The cutscene is more like a story book aesthetics, which I actually liked cause it felt like they tried to give it an interactive comic vibe, which could have been made a  bit more ... direct I agree. Still a cute idea. I was really surprised to see how deep this rabbithole goes, also in terms of exploration and what type of movement is possible once you understand the controls. Sprinting up between walls and propelling yourself to the top of a building this way feels pretty damn nice.

But yeah, none of this is really apparent to you right at the start and the game asks you to work for that enjoyment, which is a bit.. painful.