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The cutscene is more like a story book aesthetics, which I actually liked cause it felt like they tried to give it an interactive comic vibe, which could have been made a  bit more ... direct I agree. Still a cute idea. I was really surprised to see how deep this rabbithole goes, also in terms of exploration and what type of movement is possible once you understand the controls. Sprinting up between walls and propelling yourself to the top of a building this way feels pretty damn nice.

But yeah, none of this is really apparent to you right at the start and the game asks you to work for that enjoyment, which is a bit.. painful.