Ah, so more room-checking for #22 is needed in the Waste Canal. After I checked a save file from 2017, I discovered that I had gotten the Pen (#29) before, both in 2017 and in my second-last playthrough; it makes sense that it's in what's left of the Water Tower, since I only rescued Voice from there and haven't explored it much yet so far (I only had 1 wing flap at the time, but I can return to it soon).
Oh, I must have lost sight of #10 due to rushing to get rid of most of the enemies in this room; I'll check again :p
Well, I don't use the Fairy Pistol much (has since been upgraded to the Fairy Heart, despite the announcer calling it the Fairy Charm) so it's not a big deal if I run out of ammo in the middle of Heart of the City; on the other hand, I buy ammo for the ATG (now called the Super ATG), Key (soon to become the Board) and the Cryo Sphere (now called the Hellbreath; very useful inn the Smoggy Skyway) guns regularly, and currently have more than 3700 bullets for the Super ATG (which I use a lot in the Subway, Smoggy Skyway and Heart of the City), over 2000 for the Hellbreath (I think), and more than 2000 (I think) for the Key gun.
Speaking of which, does the purple Velocity jar increase the strength of the bullets, or just the amount of bullets you can carry? Does the blue Endurance jar increase the amount of defense that you have i.e. lowers the amount of damage you take from enemies and bosses?
Aside from the above, I had played Gun Princess 0 and 1 before, but though I could finish 0, I got stuck at one point while playing 1, so I jumped to Gun Princess 2, but found it difficult to get past the underwater sections of the game despite the existence of the item that lets you breathe underwater. I could buy said item from a bat, but noted that it disappeared from my inventory; you did mention in your reply to someone else that they can hit the underwater blocks for some air bubbles to breathe, so I might try playing that game again later this year :p
I'm guessing Raccoon is the Bat at the very top of the outside of the Grass house (and is from Gun Princess 1 & 2, and that Sunshine might be the Gun Princess protagonist from Gun Princess 1 and 2; did I make the right deduction?
Other than the above, Voice seems quit unreasonable/suicidal in her wanting to explore certain parts of the city without bringing along a bodyguard, notwithstanding the fact that something happens to each of her 'former' bodyguards each time they investigate the city alongside her. Teal has disappeared or died since the shopkeeper sells you the Cryo Sphere gun he was last seen using before the explosion at the Water Tower, and Cain is seemingly unaware that she was back in the Truck (after I rescued her) or wasn't bothered to ask if she had survived the explosion. Hopefully more will be revealed once I have collected lores #10, 22 and 29 D:
Anyhow, how are you able to check the level data of your game if the engine (version 8 if I'm not mistaken) you previously used is not supported anymore by GameMaker themselves and Windows 10? It is remarkable that you're able to refer to the game's level data despite the deprecation of the game itself :O
Also, after going through the notes left behind by the scientists of the Final Columbus research lab, I found that Final Columbus is alluding to an unknown creature/machine or army that is able to access gun data and add them to it's stockpile of weaponry, since they had to leave an upgrade to the mystical Fairy gun behind in one of their secret rooms, and locked up too behind a sophisticated mechanism (plus the Fairy gun was lost to them, and they had no way of finding it).
Strangely though, we could buy it from the shopkeeper at the Fungi Cave (that too after making our way to a large column of fire blocks at the right side of the Cave, and then doubling back to where we had last seen the shopkeeper, instead of him spawning back in the Fungi Shop after Sarah and Mario left that room); he probably picked up a copy from Smith, since Smith still had the gun with him after waking up at the ruins of the Water Tower.
The 2nd strange thing was that the shopkeeper was able to sell the Wave gun (mistakenly called the Vawe gun, or was it spelled this way intentionally due to the 'Engrish' mode?) to us after Mario's first fight with Smith, despite the fact that Smith still had said gun with him hen you fight him in Final Street.
Thirdly, it was rather odd to see Cain running around with a Chain Core in the underground Cave when we set off to rescue Jack and Sarah from the Skulleater, both when I only had a Handgun (in my first recent playthrough) and a Chain Core (in my current second playthrough), but if Teal can have the Cryo Sphere gun while at the Water Tower, then it's not far-fetched after all :p
Viewing post in Hi, just wanted to ask about the game's endings
There's no limit to how much ammunition you can carry.
Velocity Jars increase your attack power (it applies to all sources of damage including wing attacks), Endurance Jars increase defense (taking damage from bullets only applies half your defense stat, contact damage applies the entire stat).
Sunshine and Racoon are from Gun Princess 1, the playable girl and bat in GP2 are new characters.
In Gun Princess 2, there's a swimsuit you can buy that lets you move unhindered underwater but doubles damage taken. If you die more from drowning than combat, you might wanna consider using that. If I remember correctly, Keith sells it once you reach his shop just outside the bat city in Moon Bay.
I've converted the Final Columbus source file to GameMaker Studio 1.4 format; I can't actually compile it thanks to all the deprecated features I was relying on, but it allows me to search the codebase and view rooms.
Vawe / Wave is an actual misspelling, I made the game before spellcheckers became ubiquituous and english isn't my first language.
I'm pretty sure that the frozen zone and the military base with the Oil Nuke upgrade has the most lore about Final Columbus and the war when the city fell.
Ah, right, I've noticed that, though was wondering why the amount of bullets I have keep increasing despite the lack of extra ammo lying about :p
Ah, yes, I noticed that the spitting cobras in the desert take less time to die after getting hit by my Chain Core's bullets, while increasing my defense lets me get through lava (& toxic waste) without losing a lot of health in one go, so there's that :D
Ahh, I see; I'll need to go back and play those games again.
Yes, you mentioned that in response to another player asking about the underwater levels in GP 2.
Oh, that's quite neat! At least you can refer to your past level design when making new games :D
Oh, I see; still, it's quite an impressive effort for a game made with the English language in mind :D
Right, I was reading said lore in the Military Lab rooms, both in the Oilgun upgrade room as well as the Sleeper Bay, which revealed to me that Final Columbus is the name chosen by the giant heart which had taken over most of the city hundreds of years ago. I even turned the emergency switch on and off in the Sleeper Bay, but nothing happened; was expecting Jessica to pop out of nowhere and fight me, but didn't see her at all. The notes nearby explained that there are 15 gun upgrade stations throughout the game, though I've only obtained 9 of them so far (Mist Charger included); you mentioned some of the other upgrades before, though finding them on my own will be a tall order :p
While I was at the Military Lab, I had accidentally discovered that charging the Fairy Heart releases water bubbles that bounce about, and releasing the button makes said bubbles explode and fire water triangles both left and right :D
I'm now back in the Fungi Cave to obtain the Wave gun upgrade before heading to the Waste Canal (for lore #22) through the Subway, and am trying to trigger the secret door to Sunshine to open, though I'm not sure if it's possible to do so without getting hurt by the Antiblood spilled by the toxic rats and green ceiling robots.