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There's no limit to how much ammunition you can carry.

Velocity Jars increase your attack power (it applies to all sources of damage including wing attacks), Endurance Jars increase defense (taking damage from bullets only applies half your defense stat, contact damage applies the entire stat).

Sunshine and Racoon are from Gun Princess 1, the playable girl and bat in GP2 are new characters.

In Gun Princess 2, there's a swimsuit you can buy that lets you move unhindered underwater but doubles damage taken. If you die more from drowning than combat, you might wanna consider using that. If I remember correctly, Keith sells it once you reach his shop just outside the bat city in Moon Bay.

I've converted the Final Columbus source file to GameMaker Studio 1.4 format; I can't actually compile it thanks to all the deprecated features I was relying on, but it allows me to search the codebase and view rooms.

Vawe / Wave is an actual misspelling, I made the game before spellcheckers became ubiquituous and english isn't my first language.

I'm pretty sure that the frozen zone and the military base with the Oil Nuke upgrade has the most lore about Final Columbus and the war when the city fell.

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Ah, right, I've noticed that, though was wondering why the amount of bullets I have keep increasing despite the lack of extra ammo lying about :p

Ah, yes, I noticed that the spitting cobras in the desert take less time to die after getting hit by my Chain Core's bullets, while increasing my defense lets me get through lava (& toxic waste) without losing a lot of health in one go, so there's that :D

Ahh, I see; I'll need to go back and play those games again.

Yes, you mentioned that in response to another player asking about the underwater levels in GP 2.

Oh, that's quite neat! At least you can refer to your past level design when making new games :D

Oh, I see; still, it's quite an impressive effort for a game made with the English language in mind :D

Right, I was reading said lore in the Military Lab rooms, both in the Oilgun upgrade room as well as the Sleeper Bay, which revealed to me that Final Columbus is the name chosen by the giant heart which had taken over most of the city hundreds of years ago. I even turned the emergency switch on and off in the Sleeper Bay, but nothing happened; was expecting Jessica to pop out of nowhere and fight me, but didn't see her at all. The notes nearby explained that there are 15 gun upgrade stations throughout the game, though I've only obtained 9 of them so far (Mist Charger included); you mentioned some of the other upgrades before, though finding them on my own will be a tall order :p

While I was at the Military Lab, I had accidentally discovered that charging the Fairy Heart releases water bubbles that bounce about, and releasing the button makes said bubbles explode and fire water triangles both left and right :D

I'm now back in the Fungi Cave to obtain the Wave gun upgrade before heading to the Waste Canal (for lore #22) through the Subway, and am trying to trigger the secret door to Sunshine to open, though I'm not sure if it's possible to do so without getting hurt by the Antiblood spilled by the toxic rats and green ceiling robots.