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(+1)

Really fun!

succer for a random survival shooter so i liked it. Obviously stuff like hud and onboarding is WIP so not going to mention those. Some thoughts:

  • Movement is a bit too slippery for my taste, might be that the user is too fast or has too much inertia but i never felt like i was in control. If this is by choice its fine just wanted to highlight
  • Really wish i could switch weapons with wheel scroll, this is my biggest gripe right now
  • Most ground based enemies can be kited easily by just going in a circle, could be "fixed" if enemies pathfinding randomly was set to the side of the player or something simlar.
  • not enough ammo was a big game breaker for me. It's not that you need to give ammo all the time but it lacked a clear loop of how im supposed to get it. Perhaps killing enough enemies, or getting combos, refill stations or set points that respawn ammo with a cooldown. You could even check if the player is getting low and then make enemies drop ammo at a higher chance tier. 

Good job :)

(+1)

Thanks so much! Movement is hard to get right, it's definitely a bit better in the next update. You're definitely right though, there's been something about the friction/slope sliding that was bothering me as well. I do want the player to hold a lot of momentum when goin fast but it shouldn't be at the expense of control. The slasher guys should actually somewhat try to ambush the player and avoid piling together too much. I've reworked their ai a bit now to make that behavior more obvious. Good point about the ammo, I've reworked that a bit to make it less of a problem in the next build.