Thanks so much! Movement is hard to get right, it's definitely a bit better in the next update. You're definitely right though, there's been something about the friction/slope sliding that was bothering me as well. I do want the player to hold a lot of momentum when goin fast but it shouldn't be at the expense of control. The slasher guys should actually somewhat try to ambush the player and avoid piling together too much. I've reworked their ai a bit now to make that behavior more obvious. Good point about the ammo, I've reworked that a bit to make it less of a problem in the next build.