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Dude, this is nice idea and realisation. I really love  orbit mechanics in space games!

A bit of advice, while there is still some time to the Jam end:
upload HTML5 version, Godot have nice eport template for it, just rename gamename.html file to index.html and turn off "Export with debug"  on exporting dialogue window (when you are choosing file location and name). Also Godot supports embeded .pck file exports.

Also, have a nice day =)

(1 edit) (+1)

Thanks for the comment! Yes, I know how to do the HTML5 version :), I just got sort of demotivated about this as a lot of things didn't go quite as well as I was hoping. There's also some bugs I can't pin down in the physics and orbits drawing. I never made a third build, so you could say I've basically dropped out of the Jam, for what concerns me :D. 

I don't want to drop the idea altogether, but I'll pick it up later probably. Just am not satisfied with where I could bring it in just 9 hours.