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deusalgor

82
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2
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A member registered May 09, 2020 · View creator page →

Creator of

Recent community posts

  • Yep, I used GLES 2.0 =(
  • Writing competitive AI is on a to-do list, but my last one took me 2 days for simple physics based air combat 2D game. Not even close to 3h limit =)
  • True, also giving some time to move after cast is on my to-do list.
  • Thanks for pointing it out, I'll investigate it and try to fix

Thanks a lot for your feedback, I really needed it!

Thanks for even trying  it =)

I personally not sure what is better - to have perfectly balanced gameplay where you have only one skill based way to beat it, or your game's current state when you can try different approaches and look for best one =)

Really fun game.
In contrary to Coppyhop statement I used this tactic: collect as many enemies on map as you can and just shoot all of them in one spam attack.
IDK if you really need to fix that, but as an option: give cooldown for attacks and linear speed increase for enemies.

Very interesting take on the theme. 
Game forces player to not only react but plan. I loved it.

There is an issue in third level when player get sucked(?) to the right side of the scene if it get to close too it.

Very solid game for 2h 59m and 7 seconds =) 

I love how you used antigravity in this game. Quite creative.

Ok that is little too unforgiving, but interesting game =)

Game's page are killing my eyes, but game itself are really nicelly done.

Very satisfying game. Music is relaxing, gameplay is well known.
That's what I needed after day at work.

Interesting idea, but needs more puzzles.

Nice game, had great experience playing it =)

Awesome music + gameplay combo!

Music here creates such a nice mood for a story =)

Nice idea. With some polish it can become very decent game.
Had some fun playing it.

But eventually there will be tens and hundrets of theme there. So some clean up will be helpfull.

Art is masterpiece!

Great game! Simple visuals with awesome music and time-tested gameplay mechanics.
I have some issues with W jump on walls, but it is old rusty me.

I loved how well SFX fit the gameplay =)

I loved concept.
It has a lot of collision bugs (when you hit something in the midle of nothing) but it might be web version. Mine web version not even playable rn in contrary to desktop one.

upd. Tried win64 version. Same issues =(
But hey, it is Trijam. It is really hard to make something polished and interesting in such short time span.

Nice job!

Nice Idea. I understand why others complain about controls, but for me only issue where when sticks got stuck on cubes from time to time. Game is still playable and it not stopping player from solving puzzles. I mean - it so much easier then playing aviasims on keyboard in early 2000-s.

Nice game!
I was a little frustrated when lured enamy at the star he he ignored it like it nothing =(
But it has nice visuals, music and mechanics.

Great take on jam theme, I love it!

I forced myself to quit this addictive game and now I already not playing it for 5 minutes!
*clap clap clap clap clap* 

Nice and fun game. Especially for 3h and 30 minutes developement =)

No matter how much I manage to achieve in Trijam time limit, there is always something more what I want to do... I think I overscoping a lot.

Thanks for your feedback!

He was programmed to cook perfect toastes, of course he is demands not less from human xD
Thanks for your feedback! Repetative dialogues really is issue.

I glad you are, cause I wasn't able to implement 999 toastes win condition and stay under 3h limit. I can only imagine somobodies frustration if they actually try to beat the game like that...
And you know how they say, true developer MUST be lazy =)

Thanks a lot for your feedback! I thought about making a slider to tune text box bg opacity, but run out of a time.
Some of game endings requires full restart after failure to achieve, but yes, I should give an option to restart or just roll back decision.

Thanks for your feedback!

Thanks for your feedback! =)

My favorite submission after rating every one of them. Yes I said it, judge me if you want. 

Really pleasant experience playing throught this book =)

Does TellTale games counts as games? And vast majority of visual novels without real options to impact the story? =)

As always, if only I had 3h more to implement proper message skip and more story options. I was thinking about playing dialogues only once for repitative actions, such toastes + bonfire.
There is also bug when dialogue won't start after distracted time out. And I forgot to actually make it possible to win the game by cooking 999 toastes and many many more things (animated actions, sfx, e.t.c.) was abandoned due to time limit.

Thanks a lot for playing my game and giving your honest feedback, I appriciate that!

Absolutely love this game! How visuals become messy when you losing - brilliant!

Thanks a lot for your feedback =)