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(1 edit) (+2)

That was a neat concept!

Having to wrap my head around the gravity system was fun.

There is maybe one major flaw which kind of breaks my thoughtful planning: sometimes the enemy AI doesn't move at all. (or maybe it does something like moving a piece one space up and it immediately falls down? I'm not sure it's quite fast) it makes it hard to lure the AI into checks :p

Otherwise, I had fun with this one!

Thank you ! If the enemy does not seem to be moving, it usually exchanged 2 pieces and it happens a bit too fast to be seen indeed, or there can even be no differences if the exchange happened between two pawns...