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For being a game which is aimed for a more narration/story approach this game has got a lot going for it. Although I did run into a few bugs with tracks looping, falling out of the world without a reset and kinda clueless to what the crouch mechanic was intended for. But other than that the game is quite complaint free and to-the-point.

Quite a good job for a solo project I was kinda wishing for a more indication at the end to which cube was enlightenment as I also got possessed at the end instead of being enlightened.

Thank you for the feedback, I really appreciate it! 
There were a lot of things I wanted to implement but didn't get working in time or just ran out of time, such as the use for the crouching mechanic, or actually enabling the death boxes, so you don't just endless fall with no reset. 

Next time I will definitely try and make the two endings a bit clearer, I went for a matrix reference with the red and blue cubes as the red and blue pill throw ins but it wasn't very obvious haha