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There's some great ideas in this surreal mix between horror, shooter, and adventure game! I think that having an episodic game is great idea to carry ambitious ideas over a broader narrative. I haven't played the first part, so I didn't quite understand the direction of the story, but I certainly think the shifting tone of the plot worked well. Having a day/night cycle was a great way to build the tension, culminating in the frightening rush through the cornfields fending off absurd gravy-faced people! 

I think it's clear you've made a lot of progress in development. You have quite complex scripted sequences and camera setups, a dialogue system, multiple objectives, and a neat combat system to boot! I hope that some of these elements can come together again in a longer, self-contained experience. I still don't quite understand what I just played, but I certainly liked playing it a lot!

Thanks for submitting One Way Ticket (Ep. 2) to the SCREAM LITE jam! 

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Thank you, I appreciate the compliments on the programming! As for the story, it is actually already self-contained, as episodes don't have anything to do with each other in One-Way Ticket in the same way episodes of the Twilight Zone don't relate to each other. A bit of backstory is provided on the game page, but you'll have to let me know what parts of the narrative weren't clear.

Thank you for the review, I really appreciate it!