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It seems the Bitmap Fonts.js plugin uses nwjs functions extensively (filesystem access), I don't know javascript enough to convert it to a hardcoded list and web requests.

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I already did. See also this.

Wow, thank you, I'll try it now. Your second link seems broken though.

For some reason replacing the bitmap loading functions with a NO-OP yesterday only broke text on the menu (didn't try after that) but with your file it gets stuck on the loading screen without making any other requests, I don't even understand how this can be related… The only messages in the console are about pixi.js and I think it did print them with the NO-OP.

Even using the web Bitmap Fonts.js version and replacing BitmapFontManager.loadAllBitmapFonts with a NO-OP the game is stuck on the loading screen, while it does work if I do this from the game's file.

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I really wish you didn't post it in github since this plugin is not public nor under MIT. That explains why some people have been messaging me about this.

Ah, I’m really sorry about that. Since MV keeps the source code for everything easily available and I haven’t worked with it in a long time now I forgot that plugins used in RPG Maker games may not be public or free, so I just modified it to work on the web for the Escaped Chasm web version (the second link in my previous post was supposed to link there). I have deleted it from there now.